Archive for July 24th, 2015

Take Ten: Playing Games

Last night we had our first Adult Game Night! We brought out the Wii and a few board games and managed some fun and friendly competition. And, it worked so well, we think we’ll try it again next month. In celebration, here are a few novels that feature a game as an important part of the plot.


A Clue for the Puzzle Lady by Parnell Hall

  • Bakerhaven Police Chief Dale Harper is perplexed by a piece of evidence in his first murder investigation–an apparent crossword puzzle clue found on the body of a teenage girl–so he recruits the town’s famed “Puzzle Lady,” the eccentric author of a weekly syndicated crossword puzzle column. (First in a series)

Ender’s Game by Orson Scott Card

  • Young Ender Wiggin is recruited into the International fleet’s legion of child warriors, training to become a commander in Earth’s defenses, and he struggles to find himself in the grueling ranks of the Battle School.

The Eight by Katherine Neville

  • A young novice during the French Revolution risks her life to keep a jeweled chess set that Moors gave Charlemagne, and in the 20th century, a computer expert and a chess master try to solve its mystery.

The Flanders Panel by Arturo Perez Reverte

  • When a young art expert discovers a murder hidden in a valuable fifteenth-century Flemish painting, she must overcome some unscrupulous twentieth-century characters to uncover the identity of the killer.

Interstellar Pig by William Sleator

  • Barney’s boring seaside vacation suddenly becomes more interesting when the cottage next door is occupied by three exotic neighbors who are addicted to a game they call “Interstellar Pig.”.

Last Call by Tim Rogers

  • When a high-stakes card game went awry, professional poker player Scott Crane went into hiding. Twenty years later, Crane now finds himself the target of the country’s most ruthless gangster: his father. Crane Sr. has ruled the West since 1948, when he killed famed criminal Bugsy Siegel. To save his life (and his soul), Crane must sit down for one final showdown at the card table.

The Maze of Bones (39 Clues #1) by Rick Riordan

  • When their beloved aunt–matriarch of the world’s most powerful family–dies, orphaned siblings Amy and Dan Cahill compete with less honorable Cahill descendants in a race around the world to find cryptic clues to a mysterious fortune. (Juvenile Fiction)

Pocket Kings by Ted Heller

  • Frank Dixon’s first novel, Plague Boy, is sinking into oblivion on Amazon, and neither his nor anyone else’s literary agent will return his calls. Then Frank discovers online poker, and is soon addicted to the rush he feels as the successful, popular ‘Chip Zero.’ But as he wins thousands of dollars, it soon becomes clear that his Internet success is not the solution to his problems. And when the virtual world comes crashing in on Frank’s real life, it can only mean trouble.

Ready Player One by Ernest Cline

  • Immersing himself in a mid-twenty-first-century technological virtual utopia to escape an ugly real world of famine, poverty, and disease, Wade Watts joins an increasingly violent effort to solve a series of puzzles by the virtual world’s creator.

The Westing Game by Ellen Raskin

  • The mysterious death of an eccentric millionaire brings together an unlikely assortment of heirs who must uncover the circumstances of his death before they can claim their inheritance. (Juvenile Fiction)


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